

Bonus tip: Add a blur to your displacementīy blurring the edges of your displacement map slightly, you can give your texture a much smoother embossing/debossing effect. I’ve found this works the best by giving you a live preview to see your displacement position, height and resolution, and letting you keep your mesh low resolution, which does not effect the quality of your displacement. Then you can control your displacement as normal through your material, like in the initial route. This means the Displacer Deformer will mirror the displacement created by the Displacement Material channel. In your Displacer, click Object and tick Emulation. Next, create a Null and a Displacer Deformer and place both the object and Displacement Deformer into the Null.
Set selection material cinema 4d plus#
So you have your object with your base texture on, then your same texture, plus the displacement applied to your selected faces only. Add a selection tag to the faces you want to apply your displacement onto and add your material here. Apply your displacement as normal through your displacement channel in your second material. The third and final way I’ve created a displacement on an object is a combination of the two approaches above.Ĭreate your texture for your object, and duplicate it. The issue I have with this method is that you have to subdivide your object a crazy amount to get smooth high-resolution embossing, which slows down render times and can be a real pain if you need to alter your object at a later time. So this will take your texture and use whichever channel you have put in your displacement map, in this case we used the Colour channel.


Create a Displacer Deformer and make it a child of the object you’re displacing, click Shading in your Attribute manager, set your Channel to Colour, and in your Texture Tag, drag and drop your newly made texture from your Null object in there. Create a Null object and put this new material onto the Null.
